| 2,026Source for 2,026Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Seductive Details Cognitive Load and Learning Outcomes (2026) | Multilevel meta-analysis | 177 effect sizes from 50 studies | Mixed; Mechanism synthesis | Strengthens the case for a literal low-load hierarchy and an empirical label test. | Very recent synthesis with heterogeneous settings; still not a navigation-label test. |
| 2,021Source for 2,021Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Extrinsically Integrated Instructional Quizzes in Learning Games (2021) | Within-subject experiment | 69 children age 10-12 | Child direct; Framing adjacent | Measure first-choice confidence and appeal separately from destination comprehension. | Tests quiz integration rather than a menu label. |
| 2,021Source for 2,021Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Testing the Seductive Details Effect (2021) | Two randomized experiments | 88 and 93 middle-school students | Child direct; Framing adjacent | Use conditional language; do not infer Adventure is inherently distracting. | Mean age was about 17 and the task was multimedia instruction. |
| 2,020Source for 2,020Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young Children (2020) | Between-subjects technology-probe study | 33 children age 11-13 | Child direct; Framing adjacent | Treat engagement and comprehension as separate outcomes in the terminology test. | Small study and a visualization-literacy game rather than navigation. |
| 2,020Source for 2,020Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Keep it Coherent: A Meta-Analysis of the Seductive Details Effect (2020) | Meta-analysis | 58 papers; 68 effects; 7521 participants | Mixed; Mechanism synthesis | Raises confidence that irrelevant framing can impose cost while preserving the need for candidate testing. | No direct interface-label comparison. |
| 2,020Source for 2,020Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Why Story Matters: A Review of Narrative in Serious Games (2020) | Narrative literature review | Serious-game narrative literature | Mixed; Mechanism synthesis | Defines the experiential contract that Adventure should fulfill if used as a learner-facing label. | Reviews serious games rather than a single navigation label or Oppia learners. |
| 2,019Source for 2,019Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Effects of Playing an Educational Math Game That Incorporates Learning by Teaching (2019) | Pretest-posttest matched-groups study | 58 middle-school students | Child direct; Framing adjacent | Prevents using playful framing as evidence of educational effectiveness. | One game implementation cannot generalize to a single navigation label. |
| 2,018Source for 2,018Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Using language to get ready: Familiar labels help children engage proactive control (2018) | Randomized between-subjects experiment | 64 children age 4-6 | Child direct; Adjacent mechanism | Supports testing familiar literal labels but does not identify which candidate is familiar. | Affluent mostly White US sample and younger than most Oppia participants. |
| 2,015Source for 2,015Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Cognitive and affective effects of seductive details in multimedia learning (2015) | Factorial experiment | 123 participants | Student proxy; Framing adjacent | Treat context and presentation mode as moderators instead of making a global claim. | Biology multimedia instruction rather than child navigation. |
| 2,014Source for 2,014Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | How Interface Design and Search Strategy Influence Children's Search Performance and Evaluation (2014) | Controlled interface experiment | 158 children age 10-12 | Child direct; Navigation adjacent | Separates visual playfulness from structural playfulness and favors conventional hierarchy. | European informational websites rather than low-resource educational navigation. |
| 2,014Source for 2,014Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Effects of Seductive Details on Multimedia Learning (2014) | Randomized experiment | 78 Chinese middle-school students | Child direct; Framing adjacent | Supports minimizing unrelated narrative decoration around the decision point. | One Chinese text-learning task; not Oppia target regions. |
| 2,012Source for 2,012Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Narrative Games for Learning (2012) | Two controlled experiments | College students | Adult proxy; Framing adjacent | Counters the assumption that an adventure narrative automatically improves learning. | Adult learners and full game experiences are distant from a category-label decision. |
| 2,012Source for 2,012Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | A review of research and a meta-analysis of the seductive detail effect (2012) | Meta-analysis | 39 experimental effects | Mixed; Mechanism synthesis | Supports a conservative coherence principle but cannot compare Unit and Adventure. | Aggregates heterogeneous learners and materials. |
| 2,011Source for 2,011Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Motivating Children to Learn Effectively (2011) | Two controlled studies | 58 children age 7-11 plus 16 free-choice participants | Child direct; Framing adjacent | If Adventure is used it must describe the actual experience and hierarchy rather than decorate it. | A purpose-built mathematics game does not isolate navigation terminology. |
| 2,007Source for 2,007Source: Selected academic mechanism evidenceTable: academic_evidence_summary.csv | Explicitness of local navigational links (2007) | Between-subjects web experiment | 84 participants | Adult proxy; Direct navigation mechanism | Supports explicit action and destination cues around any chosen noun. | Adult informational-site sample; not a child or curriculum-term study. |